When you think of a conference, does sitting around a lot come to mind? Lots of food? Bad coffee? No time to work out? For the first time in VIS history, there will be a way to exercise your body, not just your mind. The VIS Sports Authority, which is totally an official thing that I didn’t just make up, will kick your ass at VIS 2014.
What is the purpose of blogging about visualization? Is it to make fun of the bad stuff? Is it to point to pretty things? Is it to explain why things are good or bad? Is it to expand the landscape of ideas and break new ground? Or is it to discuss matters at great length that ultimately don’t matter all that much?
There is a tendency to just reflexively make fun of certain types of charts, in particular pie charts and 3D charts. While that is often justified, there are also exceptions. Not all pie charts are bad, and not all 3D charts are terrible. But to spot those outliers, we have to suppress the knee-jerk reflex and give them a moment of thought before ripping them apart.
There are many charts I hate, because they’re badly done, sloppy, meaningless, deceiving, ugly, or for any number of other reasons. But then there are the ones I keep coming back to because they’re just so clear, well-designed, and effective.
All of these are a few years old. Like a fine wine analogy that I could insert here, it probably takes a while for a chart to come up again and again in conversation and when looking for examples to realize how good it is.
Can you write an entire book about a single chart? Even if that chart is supposedly the best one ever? Menno-Jan Kraak’s new book, Mapping Time: Illustrated by Minard’s Map of Napoleon’s Russian Campaign of 1812, discusses the historical context of Minard’s work, his, life, and walks through a number of design exercises to show the same or similar data in different ways.
How is it possible that it has taken a podcast called Data Stories 35 episodes to get to the topic of data storytelling? Alberto Cairo and I helped get the topic straightened out, and I think we even convinced Moritz that stories are not the enemy of exploration. It was a fun episode to record, and it touches on many interesting topics.
Moritz Stefaner recently wrote a posting titled Worlds, not stories. He basically argues that while there is a clear role for the designer of a visualization, the result should be a world that users can explore, rather than a story that they’re told. I have a few things to say about this, and will do so in two parts. This is part one.